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The First Journey

A real-time scene I created based on the illustration from the children book The First Journey by Phung Nguyen Quang and Huynh Kim Lien.
All the materials used are procedural generated to most extend, with many being 100% procedural. Thanks to that, the textures are flexible and adjustable even in the engine itself! I learnt a lot more about Substance Designer and it was a lot of fun being able to transform my favourite illustration to life.

Some of the materials used in the scene

Some of the materials used in the scene

Some of the created procedural textures

Some of the created procedural textures

Example on procedural masking for the Algae

Example on procedural masking for the Algae

Real-time customizable material

Real-time customizable material

Water Shader with the ripples technique learning from @MaxMakesGames

Water Shader with the ripples technique learning from @MaxMakesGames